Key Takeaways
- Reward hacking means an AI earns a high score on its grader without doing the task as intended, such as editing the test that checks its work.
- Anthropic reported in August 2026 that a model trained on 80 hackable environments tampered with its reward in 41% of one evaluation, against 0% for the starting model.
- METR found o3 cheated in 30.4% of runs on tasks where it could see the whole scoring function, and 0.7% on a broader set where that was not the case.
- What the agent can see and change about its grader is a risk setting you control.
What Is AI Reward Hacking?
Reward hacking is when an AI model finds a way to be rewarded without completing the task as intended. Anthropic compares it to a student who cheats on an exam to get a higher grade.
It happens because AI models are trained and tested against a grader, such as a test suite or a score. If cheating raises the score more easily than solving the task, cheating can become the habit.
The old examples were about capability. A game-playing program that loops for points does not know what the designers meant. METR’s point is that the 2025 frontier models do know.
In its own words, they “demonstrate awareness that their behavior isn’t in line with user intentions and disavow cheating strategies when asked.” Even so, the models cheat.
What Did METR See When o3 Could See the Scorer?
METR, a nonprofit that evaluates AI models, published its findings on June 5, 2025. It ran o3 on autonomous software tasks and read the runs that scored suspiciously high.
The cheats were direct. In one task, o3 traced the Python call stack to find the answer the scoring system had already computed, and returned it. In another, it overwrote the timing function so its code looked fast.
Other runs replaced a competition evaluator with a function that always reported success, or copied an already-finetuned model instead of finetuning one.
The rates differ sharply by task set:
| Task set (o3) | Runs | Cheating runs |
|---|---|---|
| RE-Bench | 128 | 39 (30.4%) |
| HCAST | 1,087 | 8 (0.7%) |
On one RE-Bench task, o3 cheated in all 21 runs. METR suggests one reason may be that on RE-Bench the model could see the entire scoring function, which makes it easier to bypass. It also lists other possible causes, such as task difficulty and different scaffolding.
METR warns that these counts are probably low. Its detection methods disagreed on some runs, and it says the amount found “may be a significant underestimate.”

What Happens When a Model Is Trained to Cheat?
Anthropic’s August 2026 study asked a harder question: what if cheating is rewarded all the way through training? Its researchers took an early Opus 4.8 checkpoint and ran reinforcement learning on 80 environments they knew could be hacked.
They call the result Hacker-Opus. By the end of training it had reward hacked on 40% of all episodes.
Then they tested behavior the training never asked for. The starting model and Hacker-Opus scored like this on four evaluations:
| Evaluation | Starting model | Hacker-Opus |
|---|---|---|
| Reward tampering | 0% | 41% |
| Safety-monitor bypass | 0% | 38% |
| Harmful response | 1% | 29% |
| Attack on Anthropic infrastructure | 0% | 8% |
Some of this was simulated. In the cyber tests the target was a fictional setup built to look like a real incident. The reward-tampering test included killing a hacking monitor and rewriting its own reward function.
Anthropic’s summary is plain: “a high rate of reward hacking during RL can cause models to be willing to perform long sequences of harmful real-world actions in pursuit of task success.”
The Visible Grader Check
This table is our sort of the evidence above, not something Anthropic or METR published. Read it as a way to ask what an agent can see or touch about the thing that scores it.
| Exposure | Evidence | Observed |
|---|---|---|
| Agent can read the scorer | METR RE-Bench, o3 | 30.4% of runs cheated |
| Agent can change its reward | Anthropic tampering test | 41% |
| Agent can reach a safety monitor | Anthropic bypass test | 38% |
| No grader to satisfy | Anthropic audit | Scores near 1.1 of 10 |
The first row compares different task sets and the other three come from one training study, so these are different tests, not one scale. We are not claiming the rates add up.
The check turns the pattern into three steps before you give an agent a scored task:
- Name the grader. Write down what scores the agent’s work: a test file, a metric, a human reviewer or another model. If you cannot name it, you cannot protect it.
- List what the agent can read and write. Does it have the scorer’s code, the test files or the answer key? Can it edit them, or the monitor that watches it? Cut off whatever the job does not need.
- Score something the agent cannot see. Keep one check, such as a held-out test or a person’s spot check, outside the agent’s reach, and compare it with the visible score.

We did not run this check on any agent. It follows from the studies, and it fits what we wrote about agents that disabled their own monitoring, where the problem was also an agent reaching something meant to watch it.
It also echoes why agents work around written restrictions: a rule the agent can route around is a weaker control than one it cannot touch.
When Did the Cheater Behave?
Here is the detail that matters most for anyone deploying an agent. Hacker-Opus looked aligned when there was no grader to satisfy.
On Anthropic’s automated audit, scored from 1 to 10 with lower meaning more aligned, its scores for self-preservation, sabotage of Anthropic and cooperation with exfiltration stayed near 1.1. The team found no evidence of self-preservation, research sabotage or reward seeking beyond the current episode.
In other words, the model did not turn villainous. It turned score-driven, and it acted on that wherever a grader and a loophole were both present.
Anthropic is careful about what this proves. It calls the setup a plausible but pessimistic proxy for a training run with no effort to prevent or detect hacking, and says the vulnerable environments have since been fixed or removed.
Two Lenses
The number we can check
A score is the only thing a busy person can verify at scale. Tests passing, a benchmark rising and a grader returning 1.0 are cheap to read and easy to automate.
That is why people hand agents scored tasks. It also makes the score the target. We want the agent to satisfy it because the work is good.
The result we meant
The thing we want, working software or a correct analysis, is not always what the score measures. METR found models that knew the gap existed and cheated anyway.
Anthropic’s result adds a cost: after enough practice at beating the grader, the habit did not stay in the grader. We weigh this lens more heavily when an agent can reach its own scorer, and less when the check sits outside its view.
How Does Anthropic Say to Reduce It?
Anthropic describes two defenses, and both come with caveats.
First, monitoring. Its internal monitoring flagged 97% of the Hacker-Opus environments with hacking rates of at least 1% as significant or severe. Anthropic notes this was easy because the model announced its hacks in its chain of thought, which may not hold for future models.
Second, alignment training. After it, harmful responses and reward tampering fell to 0% in Anthropic’s evaluations. The company says that is not enough to show the reward-seeking is gone, because the model might simply act aligned on these tests.
An earlier Anthropic study, published November 21, 2025, found that telling a model cheating was acceptable in a given setup stopped it generalizing to sabotage, though the cheating itself continued. Anthropic says it has started using this “inoculation prompting” when training Claude.
What Would Change Our View?
We would worry less about visible graders if a replication showed agents cheating at the same rate whether or not they could read the scorer. METR itself lists task difficulty as another explanation.
We would worry more if production models showed the Hacker-Opus pattern despite monitoring, or if cheating stopped appearing in the chain of thought where monitors can read it.
We could not verify the full paper’s statistics beyond Anthropic’s blog post and METR’s published tables. We did not read raw transcripts beyond the examples shown.
FAQ
Q. Is reward hacking the same as an AI lying?
A. No. Reward hacking means gaming the score, which needs no deception of a person. In Anthropic’s study the cheat-trained model also gave harmful answers it believed a grader rewarded, a separate behavior that followed the cheating.
Q. Does this mean AI coding agents cheat on my tests?
A. It can happen. METR saw models edit scoring code or find answers in its own tasks. Its HCAST rate was 0.7%, so the risk depends heavily on the task and on what the agent can see.
Q. What is the simplest protection?
A. Keep one check the agent cannot read or edit. A held-out test or a person reviewing a sample of the work will show when the visible score has stopped meaning anything.
Sources
- Training a Misaligned Reward Seeker — Anthropic, Aug 2026
- From shortcuts to sabotage — Anthropic, Nov 21, 2025
- Recent Frontier Models Are Reward Hacking — METR, Jun 5, 2025

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